A quick google of the terms ‘gamification’
and ‘game-based learning’ turns up a surprising lack of clarity about what
these terms mean – and, crucially, whether they work.
They’re real buzzwords of the moment, and
share the common ground of implementing the mechanics of ‘gaming’ to enhance
learning, or encourage changes in behavior. Used in everything from marketing
strategy to HR policies, various studies
have shown the benefits of using ‘gamified systems’. IT staff are perhaps
closer than most to the technology that’s shaping how game design and game
interaction is revolutionizing professional education.
So, what is it, and can these concepts help
to cut through some of the current problems with learning new systems and
processes for datacenter managers and CIOs?
What’s
the difference between gamification and game-based learning?
‘Gamification is using game-based
mechanics, aesthetics, and game-thinking to engage people, motivate action,
promote learning, and solve problems’, wrote Karl Kapp, Lucas Blair, and Rich
Mesh in The Gamification of Learning and Instruction Fieldbook. It takes common elements of competitive gameplay (scoring
points, levels, leaderboards, feedback, rewards, and so on) to incentivize
behavior changes in non-gaming contexts. For instance, ‘star employee’ schemes
encourage staff to go above and beyond through healthy competition.
While gamification applies game mechanics
to existing situations, game-based learning goes further. It implements game
design, such as characters, storylines, interactive gameplay, and rewards to
actively engage learners. It’s becoming increasingly popular as an alternative
to the monotony of lectures, training manuals and PowerPoints. Studies actually
even suggest that what makes gaming enjoyable is the built-in learning process.
Getting the mix right
Learners don’t want dry elearning, but they
also don’t want childish games either. It’s about finding the right mix of
technology and techniques to keep the audience engaged and encouraged.
Simulations could provide the answer, by creating a virtual world that’s
simultaneously recognizable – with all the challenges users already experience
– but incorporating gameplay elements to make it both relevant and challenging.
Games and simulations both transport their
users to another world where their maximum involvement is required through ‘active responding’, and the user
is in control. For years now, game designers have actually been crafting highly
motivating educational environments that their players love. As a team, we’ve
worked on some of the biggest simulation gaming titles (The Sims, SimCity and Monopoly:
Here and Now Edition) and we saw the huge potential for simulation and
game-based learning to confront old, stale ways of learning.
Simulcation Datacenter aims to defeat the decision
fatigue many datacenter professionals experience, allowing them to
experiment with their product and services decisions in a challenging and fun
environment. Contact us to find out more about our groundbreaking
approach, or preregister to be among the first to experience Simulcation
Datacenter.
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