Skip to main content

IBM using Simulcation as part of their TSS Academy


IBM has now fully integrated Simulcation Datacenter into their Technical Support Services Academy, training Europe’s IBMers and Business Partners by immersing them in a unique simulated environment.

It’s unlike anything else they’ve used before. We’re proud to provide a bespoke version of our Simulcation Datacenter edition to IBM, transforming the way they educate staff and Business Partner alike as part of their refreshed TSS Academy.

Simulation meets gamification

Simulcation makes education relevant, engaging and challenging by combining simulated challenges datacenter managers and CIOs face daily, as well as gamification elements to incentivize learning and collaboration. Users must discover their own strategies and solutions, finding the right balance of hardware, software and services as well as battling downtime, cyberattacks and product failures. The result is a well-rounded, fully immersive educational environment where users leave with a thorough knowledge of real-world products and services, and want to return to again and again.

Putting the theory into practice 

Working in partnership with IBM TSS, we have created a series of custom missions where users can experiment with IBM-specific products and services. It’s ideal for users at all levels – from new IBM staff who need to understand the basics without ever setting foot in a datacenter, to Business Partners and sales staff looking to test the potential of products and services in combination. Above all, it’s a fun experience. As research is increasingly showing, feeling engaged and encouraged is essential  for learning well.

We believe simulated, gamified learning environments hold the key to transforming education across multiple sectors and age groups. IBM is an ideal client – proving the power of their products and services to staff and Business Partners alike.

‘Simulcation is an ideal tool for us to convey the characteristics of our products and services in an innovative way,’ writes Beat Erb, IBM Global TSS BP Channels Sales Leader. ‘It’s opened the door to a new way of educating IBMers and Business Partners in a way that we know they’ll enjoy – while gaining a thorough understanding of IBM products. Helping us to achieve our educational aims, we’re proud to use Simulcation’s cutting edge technology.’

Taking learning to the next level

IBM are just one of the partners leveraging our technology to fulfill their educational aims. Simulcation can now be integrated into existing training systems and learning environments, helping to consolidate the theory into practice – or as an educational tool all by itself.

We’re welcoming enquiries from other businesses – anyone who believes that there must be a better way to educate the technology leaders of the future. We work with corporate brands like IBM and Tech Data Germany as well as educational institutions looking to transform how they teach the inner workings of a live datacenter. Contact us now to find out more about Simulcation Education Modules.

Comments

Popular posts from this blog

Simulcation Datacenter launching to selected IBM employees and Business Partners

I’m very proud to announce that Simulcation Datacenter will launch this Wednesday May 17 th at an IBM TSS education event in Radolfzell, Germany. It marks the culmination of all our efforts as a team, and I couldn’t be more excited to see the first users create their own virtual datacenters. It’s been a long road that’s brought together an incredibly diverse team, in close collaboration with our partners IBM. The first users will be a small group of IBM employees and Business Partners who will experience a sneak peek at our technology before we go on to roll it out to more Business Partners and – later this year – the general public. It’s all part of our ambition to transform professional education for datacenter managers and IT staff, allowing them to safely model their complex purchasing decisions to find the right mix of hardware, software and services, whilst also having fun. Learning doesn’t have to be laborious, and technology has advanced to the point where we’re a...

What edge computing means for datacenters

There are 8.4 billion connected ‘things’ in use in 2017, according to tech researchers Gartner – up 31% on 2016. In response, over 80% of IT teams want their datacenters to be more reliable and available to handle the pace of growth in IoT. By moving processing to the edge of the network, organizations can combat latency by reducing traffic on the primary network, enabling faster, more efficient decision-making. So, what is edge computing, and how can CIOs ensure their datacenters are ready? Edge computing vs the Cloud Edge computing is where data processing takes place at the edge of a network instead of in the cloud or a centralized datacenter. Edge devices capture streaming data that could be useful in preventing failures, optimizing performance, and dealing with hardware defects without delay. For instance, the device could be a smartphone collecting data from other devices before sending it into the Cloud. In reality, edge computing and the Cloud work regularly in ta...

For the win: Why gamification and game-based learning are the future

A quick google of the terms ‘gamification’ and ‘game-based learning’ turns up a surprising lack of clarity about what these terms mean – and, crucially, whether they work. They’re real buzzwords of the moment, and share the common ground of implementing the mechanics of ‘gaming’ to enhance learning, or encourage changes in behavior. Used in everything from marketing strategy to HR policies, various studies have shown the benefits of using ‘gamified systems’. IT staff are perhaps closer than most to the technology that’s shaping how game design and game interaction is revolutionizing professional education. So, what is it, and can these concepts help to cut through some of the current problems with learning new systems and processes for datacenter managers and CIOs? What’s the difference between gamification and game-based learning?   ‘Gamification is using game-based mechanics, aesthetics, and game-thinking to engage people, motivate action, promote learning, and so...