Skip to main content

Tech Data Germany participates in a Simulcation Education Module


Keen to show staff their products in action, Tech Data Germany recently used a Simulcation Education Module.

Running from October to January, a select group of 20 Tech Data sales, services and client support personnel had the opportunity to learn and explore in our unique virtual datacenter environment. Participation was incentivised with prizes as participants progressed through a series of missions with team leaderboards showing who had found the most efficient solution. Competition encouraged engagement, but all participants were winners – they enjoyed the benefits of exploring their virtual datacenter and a new way of learning.

Innovation in action

Simulcation simulates a datacenter that mimics real-life challenges users already experience, together with gamification elements to make education relevant, engaging and challenging. Participants discover strategies and solutions to make their datacenter increasingly efficient, battling cyberattacks and hardware and software issues along the way.

Simulcation Education Modules are part of our commitment to ‘making learning fun’. Completely customizable for our corporate partners, they encourage participation with different challenges for users to tackle, all incorporating real-life components, services and close-to-life scenarios. Starter modules are designed to give users a good base level of product understanding and get them accustomed to a new way of learning. Education Modules are ideal for training in new hardware, incidents or support services, letting staff see the wider impact of particular products in a datacenter – all in a fun, engaging and ‘safe’ environment.

It’s a model that’s challenging old, traditional education methods. Tech Data Germany’s participants certainly agreed. They enjoyed experimenting with a new, more immersive way of learning.

What participants thought

Tech Data Germany’s staff thoroughly enjoyed participating – and are looking forward to starting their next module. One user said, ‘I was selling these boxes for years. With Simulcation, for the first time I can see how they look in a datacenter and how a datacenter works.’

Another said, ‘I really liked discovering tricks to increase revenue and ranking – doing all kinds of additions, even beyond what was taught in the education module.’

A proud moment

Simulcation congratulates Tech Data Germany and mission winners on their successful graduation.

Right: Winners David Tront and Nick Notter; Organizer Shafak Yikilmazlar.

We’re proud to support Tech Data – ranked 83rdon the Fortune 500® - in educating their sales and support staff through cutting-edge simulation technology. At the end of the module, we were thrilled to award the final prizes to those that topped the leader board, and we look forward to welcoming Tech Data Germany to their next Simulcation Education Module.

Simulcation Education Modules are tailored challenges, customised for our corporate partners. Empower your sales and support staff by giving them product information in a fully immersive, engaging way. Let them have fun while experimenting with the wider implications of product decisions on our virtual datacenter. Interested in using the power of Simulcation with your teams? Email us on info@simulcation.com to find out more.

Comments

Popular posts from this blog

Why having fun deserves to be taken seriously

Gaming is often blamed as a source of distraction, putting our children (and us) off doing something more productive or educational. But, according to numerous studies and experts in the emerging field of ‘edutainment’, what actually makes games enjoyable is the built-in learning process . The theory is that when we are actively engaging with a game, our minds are grappling with its parameters – and that this is true of everything from Angry Birds , through World of Warcraft and FAA-approved flight simulators. You don’t have to look far to see this principle in action. I was helping my son – then eight years old – with his homework one day. The weather was glorious and he was struggling to focus on his work, protesting that he wanted to go and play outside instead. And that was it: the gap between learning and play; the divide between what seems unengaging and laborious and what’s fun and engaging. That really started us on our journey to creating simulations that aid pro...

Simulcation Datacenter launching to selected IBM employees and Business Partners

I’m very proud to announce that Simulcation Datacenter will launch this Wednesday May 17 th at an IBM TSS education event in Radolfzell, Germany. It marks the culmination of all our efforts as a team, and I couldn’t be more excited to see the first users create their own virtual datacenters. It’s been a long road that’s brought together an incredibly diverse team, in close collaboration with our partners IBM. The first users will be a small group of IBM employees and Business Partners who will experience a sneak peek at our technology before we go on to roll it out to more Business Partners and – later this year – the general public. It’s all part of our ambition to transform professional education for datacenter managers and IT staff, allowing them to safely model their complex purchasing decisions to find the right mix of hardware, software and services, whilst also having fun. Learning doesn’t have to be laborious, and technology has advanced to the point where we’re a...

Gamification in 2017 – so what now?

Coined first in 2002 and then popularized in 2010, ‘gamification’ has been steadily on the rise ever since. Used to define the way developers were incorporating social and reward techniques from gaming into other types of software, it caught the eye of venture capitalists the world over and was reportedly mentioned in half of presentations by software application companies seeking funding. So, nearly a decade on, where are we now? Where has gamification taken us, and where will it go next? A short past One of the organizers of the first conference on gamification, Gabe Zichermann , predicted: ‘in a gamified future, I don’t think many companies, including the government, will be able to avoid becoming part of this trend. I think consumers will increasingly expect and demand that experiences become more fun and engaging. We can never ever go backward. People’s expectations have been reset. This will be the new normal.’ Gamification as a conscious technique has b...